Object Oriented Programming:
OOP is a technique in which programs are written on the
basis of objects. OOP language is an easy and flexible approach for designing
and organizing the program. The program is designed by using classes. It helps
in developing the software, which is modular, understandable, more readable and
importantly reusable.
Features
of OOP:
Class:
This is a logical
representation of objects.
Or it is just like a
map/ model that describes the structure of related objects.
Or it is a unit which
consists of properties/ attributes/ data and member functions/ methods. The
data items and functions are defined within the class. A class is the significant
feature that makes any language an OOP language. This is fundamental building
block of object oriented program.
Object:
It is physical
implementation of a class.
Or anything having
physical/ real existence.
The variables or
instances of a class are called objects. Object of a class consists of both the
data members and member function of the class.
The member functions are used to process
and access data of the object.
Each time that you
create a new object, it must be based on a class. For example, you may decide
to place three buttons on your form. Each button is based on the Button class
and is considered one object, called an instance of the class. Each button (or
instance) has its own set of properties, methods, and events.
Examples of objects are
forms and controls. Forms are the windows and dialog boxes you place on the
screen; controls are the components you place inside a form, such as text
boxes, buttons, and list boxes.
Properties:
The characteristics of
an object are called its properties.
Properties tell
something about or control the behavior of an object, such as its name, color,
size, or location. You can think of properties as adjectives that describe
objects.
Action/
behavior/ methods/member function:
Any activity performed by
the object to achieve some task. These are verbs of OOP. Some typical methods
are Close, Show, and Clear. Each of the predefined objects has a set of methods
that you can use.
Encapsulation:
The combining of data
members and member functions into one unit is called encapsulation.
Information/data
hiding:
To conceal/hide the data
from the outside of class.
The data of one object
is hidden for the other objects of the program. This is called data hiding. The
data hiding and data encapsulation are main features of OOP. The access
specifier “private” is used to hide data.
Inheritance:
The process of creating new class
from already created class. Already existed class is also called super class /
parent class / base class. Newly created
class is called child class / sub class / inherited class / derived class.
Advantages
of inheritance:
·
reusability of the code
·
reliability of the code increases
·
easy to derive the enhance class from the
existing
·
easy to represent object in the real world with
the usage of inheritance
·
Effort required to derive the new class is
minimized.
Reusability:
OOP provides ways of
reusing the data and code. Inheritance is a technique that allows a programmer
to use the code of existing class to create new class. This saves time for
writing and debugging the entire code for a new class.
Abstraction:
This is a technique used to
represent real world things in class.
Or
The ability to create an abstract representation of a concept in code.
Overloading:
The
art of taking multiple functionality from the single feature.
- Overloaded-members
provide different versions of a property or method that have the same
name, but that accept a different number of parameters (or parameters of
different types).
- Overridden-properties
and methods are used to replace an inherited property or method. When you
override a member from a base class, you replace it. Overridden members
must accept the same data type and number of arguments.
- Shadowed-members
are used to create a local version of a member that has broader scope. You
also can shadow a type with any other type. For example, you can declare a
property that shadows an inherited method with the same name.
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